Learn more. What happens if you use Skarner's ultimate and then Flash? Ask Question. Asked 10 years, 1 month ago. Active 8 years, 2 months ago. Viewed 6k times. Improve this question. Atav32 3, 5 5 gold badges 27 27 silver badges 57 57 bronze badges. Chris Rasys Chris Rasys 7 7 silver badges 22 22 bronze badges. As the posters are answering, this must have been fixed when Blitzcrank was not allowed to do the same after rocket grabbin' — camiloqp.
Add a comment. Active Oldest Votes. Improve this answer. Nice way to counter a drag by grappling Skarner with Jax or Singed. Jax grappling? Did you meant Blitzcrank? Lysarion, you're right, Jax jumps. Show 2 more comments. You cannot use flash while using Skarner's ultimate.
Ghost works as expected. Decency Decency Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. She is a very fast and dangerous jungler that can burst you down harder than you might think. She has almost every advantage except for your cc. Limit her early game pressure and make her irrelevant by locking her down if you can get to her.
Easy on paper, but Rengar has many ways to outplay your kit and will abuse that if you let him get ahead. His enhanced w acts a qss, but if you can avoid wasting your ult on it, you can get him killed easily. It's an odd matchup that heavily favors the winner of the early game. If you go even though you have the slight advantage. Sit on your team when he tries to ult and he's not likely to dare try.
Rek'Sai has benefitted greatly this season, but I still think this matchup is slightly in Skarner's favor. She has a lot of burst sure, but once it's over you can deal with her pretty easily. You may survive in a 1v1, but in a teamfight you may not want to get too close to a prowler's claw combo.
Let her engage first and you can punish her greatly for it. Be quick though, cc her before she gets to use her full combo and burst down a teammate if she doesn't engage onto you. Xin wants to 1v1, you can prevent that. He is an easy ult target and you can even drag him in if he ults to let your team infiltrate the barrier. It's even better if he's not ahead as your e may sometimes be enough.
He is still a threat if you're alone though or if your ult isn't enough, so make your decisions carefully. After the buffs, Amumu is a very fast farmer who can lock you and your team down in fights.
He'll be annoying to get past but if you can get ahead of him he might struggle to be useful. Targeting him could be a good idea if you need to open up a fight, but opting to ignore him isn't bad either. Without his q's he can't do much to keep up or get away from you, so he's easy pickings if he's low. Evaluate each situation and adjust accordingly. If he's out of position don't let him leave by blocking his e. If you go in, be careful of his ult putting you out of position. If you can get to him though he's usually easy for you to put down.
Zac is beefy but after his cc is gone you can punish him for jumping in. It can sometimes be worth ulting him to limit his survivability as letting him pick up droplets can make him last way longer than he should. You can even punish him before he goes in by ulting him out of his e, but this is situation.
It can also sometimes be best to interrupt his team from following up so situational decision making is key here.
An extreme version of Elise that scales hard instead of winning early. She's squishier and easier to lock down though, but try to avoid getting charmed and executed.
If she doesn't have the means to burst or cc you, you can kill her easily 1v1. She's only an issue if she's able to heavily burst or 1 combo you. The bear struggles against your cc if he's in a bad position. Keep in mind that your e will reset his q, but if you're running away it should still be enough to flee from him.
If he looks for a dive you can counter him with your own ult and possibly make him regret dunking in. AD Shyvana is an easier matchup as you can get her killed fairly easily, but she can beat you in the 1v1 most times. AP is a bit harder as she doesn't need to be close to you to wear you down.
Shyvanas love to go for dragons so make sure you keep a tab on it and punish her attempts if possible. Shaco is annoying, but if you can beat his tricks you win in a direct 1v1. His boxes are the biggest issue though and can stop whatever kind of progress you try. Unless you can surprise him, only ult when you're sure it's not the clone. Test the damage you can output and if it's suspiciously high, ignore it.
Oracles will aid you in keeping track of his movements if he tries to get away from you, so be smart about chasing, and in the game as whole as to not fall for his traps.
Objective prio can go a long way here. While Udyr is strong now, his only real advantages he has over your is his clear and 1v1.
Keep up and stay clear of feeding him and this matchup is basically free. Limit him from getting onto your carries and he should die quickly. If you must, you can remove him fairly easily with your ult, as, despite being a tank, he can't front line very well and needs to weave in and out to be most effective, much like Skarner without ult.
Beat him at his own game by being more useful in fights later with your ult advantage. Lee sin struggles to kill you without ult, and you can even ult him as he ults you to punish his tries. If you play it right he should struggle to get much done. Just be quick on your fingers to stop insec attempts. Karthus is easy to kill off, but not always easy to survive against. If you can, kill him away from the objective to limit the damage he can deal while in passive, and look to get mr so you aren't punished as hard for going in.
His ganks and taunt can be troublesome, but you can make him obsolete by limiting him from going in with your ult before he can taunt anyone and get him killed, if not at least worn. Win through farm and objectives if ganking isn't a viable option. You outscale Pantheon, hard. Even if he gets fed early he's a champion that has to go in, and you can get him killed in most fights unless he snowballs his team to a point where fighting becomes impossible.
Counterganks and setting up objectives are key here, just watch for where he ults in and peel where needed. Much like Udyr, all you really have to do is peel for your team and outpace his farm. He has little to offer outside of direct 1v1, so just be careful of his burst like sustain.
Surprised Hecarim, a consistently good jungler, is at the bottom tier? Skarner hard counters this matchup thanks to the nature of his cc. You can ult Hec no matter how he tries to go in, even through his ult thanks to how it reacts to unstoppability this does not work on Vi however, which is a reason she's hard.
Thanks to your spires 1v1s are fairly even and you should have the means to get away if things start to go south unless you're completely isolated and he has everything up. This matchup can be an issue if Hecarim gets too far ahead early though and becomes unkillable with either a healing or full tank build. Still though, Hecarim HAS to engage to be useful, so look to punish him for overextensions and get shutdowns to get your team back into the game.
Skarner has the means to stop Hecarim from doing anything he wants, so look to take advantage of that when he tries to go in. Yi will die to your cc, and you should win 1v1s throughout the early game and parts of the mid game. Late game though he can easily run both you and your team over, especially if he gets a qss.
Chain your cc correctly and the matchup is won. If he gets ahead early though, expect him to be very dangerous. Know when you can't beat him on your own anymore and use a friend or a few to pick him off easily. Nocturne has 1v1 potential, but that's it. Get around his spellshield with q ideally and if he fears you, ult right before the fear goes off to stall out his buff he gets from it. Like Rengar, sit on your team in fights and let him engage, play it right and he should die easily.
Thresh provides a lot of cc to back you up, but what highlights him is the combo potential with his lantern, as you can grab it while ulting. If you have a friend who plays thresh, try it out, it's a lot of fun and can make for some awesome picks.
Join or Log In. Join the leading League of Legends community. Create and share Champion Guides and Builds. Login Social Login. Create Account Social Register. Vote Vote. Build Guide By metalhydra 58 7 86, Views 4 Comments.
Guide Discussion 4 More Skarner Guides. Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so! I liked this Guide. I didn't like this Guide. Vote Comment. Comment Would you like to add a comment to your vote?
Thank You! Runes: Gotta go fast. Spells: 1 2. Chilling Smite. Ranked 9 in Jungle Role. Hailblade Refillable Potion Boots. Good Mid Game Choices. Late Game Utility. Average Build Enjoyer. Crystal Slash Q Q.
Crystalline Exoskeleton W W. Fracture E E. Impale R R. Extreme Major Even Minor Tiny. Show All. None Low Ok Strong Ideal. Extreme Threats. Ideal Synergies. Ideal Strong Ok Low None. Skarner counters well.
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