What type is machamp




















Machamp has the power to hurl anything aside. Generation VII. Sun It unleashes megaton-level punches that send opponents flying clear over the horizon. It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work. It grasps its opponents with its four arms and twists them up in an intricate hold. With four arms, it can attack and defend simultaneously.

It's said to have mastered every martial art in the world. Generation VIII. Sword It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts. It then carried the ship to port. Red Blue Evolve Machoke. Evolve Machoke. Gold Silver Evolve Machoke.

Ruby Sapphire Evolve Machoke. Diamond Pearl Evolve Machoke. Black Trade. X Y Evolve Machoke. Sun Moon Evolve Machoke. Pinball Evolve Machoke. Phobos Walker , Trozei Battle, Mr. Who's Den. Krokka Tunnel. Oil Field Hideout. Cavern Zone. Rumble Blast Canyon: Sunny Seashore. Event: Machamp Appears. OR AS. Mark McQuillan's Machamp. Saori Yoshida's Machamp. Sw Sh. Wild Area News. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.

Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Wide Guard. Low Kick. Focus Energy. Low Sweep. Knock Off. Scary Face. Vital Throw. Dual Chop. Bulk Up. Seismic Toss. Dynamic Punch. Cross Chop. Bold indicates a move that gets STAB when used by Machamp Italic indicates a move that gets STAB only when used by an evolution of Machamp Click on the generation numbers at the top to see level-up moves from other generations.

TM Move Type Cat. PP TM Mega Punch. Mega Kick. Fire Punch. Ice Punch. Thunder Punch. Hyper Beam. Giga Impact. Light Screen. Rock Slide. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM83 Natural Gift?? The Berry determines its type and power. TM84 Poison Jab 80 20 30 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. TM87 Swagger -- 90 15 -- The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.

The copy serves as the user's decoy. HM04 Strength 80 15 -- The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. It can also smash cracked boulders. HM08 Rock Climb 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. It may leave the target with a burn. Ice Punch 75 15 10 The foe is punched with an icy fist. It may leave the target frozen. Thunderpunch 75 15 10 The foe is punched with an electrified fist.

It may leave the target with paralysis. Vacuum Wave 40 30 -- The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

Helping Hand -- -- 20 -- A move that boosts the power of the ally's attack in a Double Battle. Snore 40 15 30 An attack that can be used only if the user is asleep.

The harsh noise may also make the foe flinch. Mud-slap 20 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. Superpower 5 -- The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

Low Kick?? Headbutt 70 15 30 The user attacks with its head. It may make the foe flinch. Meditate -- -- 40 -- Details The user meditates to awaken the power deep within its body and raise its Attack stat. Rolling Kick 60 85 15 30 Details The user lashes out with a quick, spinning kick. Encore -- 5 -- Details The user compels the foe to keep using only the move it last used for three to seven turns. Smellingsalt 60 10 -- Details This attack inflicts double damage on a paralyzed foe.

It also cures the foe's paralysis, however. Rock Slide 75 90 10 30 Details Large boulders are hurled at the foe to inflict damage. Close Combat 5 -- Details The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Fire Punch 75 15 10 Details The foe is punched with a fiery fist.

Thunderpunch 75 15 10 Details The foe is punched with an electrified fist. Ice Punch 75 15 10 Details The foe is punched with an icy fist. Bullet Punch 40 30 -- Details The user strikes with a tough punch as fast as a bullet.

Attack Sp. Guts : Attack raises to 1. The target is punched with a fiery fist. The target is punched with an icy fist. The target is punched with an electrified fist. The target is attacked with a powerful beam.

The user charges at the target using every bit of its power. A wondrous wall of light is put up to reduce damage from special attacks for five turns. The user goes to sleep for two turns. The user attacks and steals the target's held item simultaneously. This attack can be used only if the user is asleep.

This move enables the user to protect itself from all attacks. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user summons a heavy rain that falls for five turns, powering up Water-type moves. The user intensifies the sun for five turns, powering up Fire-type moves. This attack move doubles its power if the user is poisoned, burned, or paralyzed. The user assists an ally by boosting the power of that ally's attack.

The user attacks with a swift chop. Boulders are hurled at the target. The user hurls hard rocks at the target. The user stores power, then attacks. If the target has already taken some damage in the same turn, this attack's power is doubled. The user flings its held item at the target to attack. A slashing attack with a poisonous blade that may also poison the target. The user attacks the target with a song.

The user gets revenge for a fainted ally. The user strikes everything around it by stomping down on the ground. Stomping Tantrum. Driven by frustration, the user attacks the target. The user drops onto the target with its full body weight. The target is scorched with an intense blast of fire.

The user waggles a finger and stimulates its brain into randomly using nearly any move. The target is attacked with an intense blast of all-consuming fire. The user creates a substitute for itself using some of its HP. An all-out attack that becomes more powerful the less HP the user has. The user endures any attack with at least 1 HP. While it is asleep, the user randomly uses one of the moves it knows.

The user compels the target to keep using the move it encored for three turns. The user attacks the target with great power. The user fights the target up close without guarding itself. The target is stabbed with a tentacle, arm, or the like steeped in poison. The user heightens its mental focus and unleashes its power. The user stabs the target from below with sharpened stones. The user slams into the target with its heavy body.

The user swings both arms and hits the target. The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Egg Moves Details. A retaliation move that counters any physical attack, inflicting double the damage taken.

The user strikes the target with tough punches as fast as bullets. The user tickles the target into laughing, reducing its Attack and Defense stats. The user grabs the target and recklessly dives for the ground.

A Fighting-type attack that Gigantamax Machamp use. Click here to see all transfer exclusive moves. A 1st Edition version of this card was included in the 2-Player Starter Set. Like the rest of the cards included in the deck, this print has a red border and "Trainer Deck A" printed on the back.

This card was reprinted in the Legendary Collection expansion, which was also only released outside of Japan. Page actions Article Discussion View source History. A notice if you have enabled 2-factor-authentication 2FA on your account! This will help us identify the root of the issues with the 2FA system.



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